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fun game. all time.
 
 
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Who is DUNJUNGUY?

DUNJUNGUY is the debut video game from Aga Pito Studios.

Up to four friends can brave the depths of the DUNJUN for wealth, power, and glory. Roguelite mechanics combined with pencil-and-paper RPG tropes, all delivered through a charming, hand-drawn aesthetic. DUNJUNGUY will test your individual skill, as well as your aptitude in a team. Try the demo today!

 
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ASPIRe

Adventurers from around the world test their might against the fearsome hordes and periless dark of the DUNJUN. A competent fighter could earn vast reputation and resources questing near its entrance.

Rescue

Magic corrupts the mind and body, leaving the spellcaster afflicted with Mind Rot. Rumor has it that the legendary DUNJUNGUY knows the secret to its cure. But no one has ever made it to the DUNJUN’s deepest reaches.

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Demo Gameplay Trailer

 
 

Our Team

Aga Pito Studios strives to create video games with an emphasis on fun and craftsmanship. In creating games we wish already existed, we hope to serve gamers who love what we love, and invite new friends to play with us. Our mission is to contribute positively to the video game development art form by stuffing our games with charm and challenge.

 
Jared Lehman - Team LeadWhen not handling project management tasks, Jared writes code for level generation, enemy AI, visual effects, and general gamedev-sorcery.

Jared Lehman - Team Lead

When not handling project management tasks, Jared writes code for level generation, enemy AI, visual effects, and general gamedev-sorcery.

Austin Hodson - Gameplay EngineerPlayers are empowered by Austin’s responsibilities: controls, abilities, spells, and character progression. All things that make DUNJUNGUY a blast to play!

Austin Hodson - Gameplay Engineer

Players are empowered by Austin’s responsibilities: controls, abilities, spells, and character progression. All things that make DUNJUNGUY a blast to play!

Logan Hanni - Inventory and UILogan oversees inventory and loot/item systems, as well as the various menus that tie the game together.

Logan Hanni - Inventory and UI

Logan oversees inventory and loot/item systems, as well as the various menus that tie the game together.

Dylan Caldwell - Art and DesignDylan is usually elbow deep in some Photoshop file for character designs, environment/promotional art, graphic design, and more.

Dylan Caldwell - Art and Design

Dylan is usually elbow deep in some Photoshop file for character designs, environment/promotional art, graphic design, and more.

 News from the DUNJUN

Twitter @Agapitostudios